Crops and Forageables
Harvest is a game about growing crops and foraging for food, but did you know that players don't actually eat the food they collect? That's right, all of the crops and forageables in the game are used to earn credits and advance your progress.
Let's take a closer look at the different types of food in Harvest:
Crops
Crops are the main source of credits in Harvest. There are five different types of crops that can be grown, each with their own point value:
- Bananas (12 credits)
- Tomatoes (5 credits)
- Oranges (8 credits)
- Melons (5 credits)
- Corn (5 credits)
To grow a crop, players must first buy the seed and then plant it in a patch of soil. Once the plant has fully grown, players can water it and fill up a bucket with the harvested crop. The credits earned from the crop are then divided among the players who contributed to its growth, based on the Shareholders System.
Forageables
Forageables are items that can be found in the forest by using the foraging action. They have a much higher credit value than crops, but are also harder to come by. There are three different types of forageables in Harvest:
- Mushrooms (15 credits) (10% drop rate)
- Raspberries (30 credits) (5% drop rate)
- Apples (5 credits) (25% drop rate)
The drop rate for each forageable item represents the likelihood of finding that item when foraging. For example, the drop rate for raspberries is 5%, which means that for every chance for a forageable item to spawn, a player can expect to find 5 raspberries.
It's important to note that players don't actually eat the food they collect in Harvest. Instead, the credits earned from crops and forageables are used to buy items, unlock new areas of the game, and advance your progress.
Preserving Food
At the end of each day, all of the food that players have collected will spoil. To prevent this from happening, players can store the food in the Pantry or the refridgerator (in the house). This will prevent the food from spoiling, and allow players to use it in the future.
